import toxi.geom.*; import toxi.physics.*; import toxi.physics.constraints.*; WorldField world; int spacing = 25; void setup() { size(800,450); background(0); smooth(); world = new WorldField(); for (int i = 0; i < height/spacing ; i++) { for (int j = 0; j < width/spacing ; j++) { Thingy t = new Thingy(new PVector(j * spacing + spacing/2, i * spacing + spacing/2,random(0,1) * -1)); world.addThing(t); } } } void draw() { background(0); world.update(); world.display(); }